One headset for a desktop, a console, a handheld and a commute — with hybrid ANC and 70 hours of battery for $199.99. The versatility is real. So is the fine print, and the fine print is what this review is about.
Buy it if you genuinely move between a PC and a phone, and you want one headset to cover both. Skip it if your gaming never leaves a desk. The Razer Barracuda V2 Pro launched on October 15, 2026 at $199.99 / £199.99 / €219.99 — which is $50 less than the 2022 Barracuda Pro launched at. You get TriForce Bio-Cellulose 40mm drivers (12 Hz–20 kHz, 32 Ω), hybrid ANC with four levels plus Ambient Mode, THX Spatial Audio+ with 7.1.4 virtual surround, 285 g with a foldable lay-flat frame, a detachable HyperClear Full Band boom mic plus two internal beamforming mics with AI noise cancellation, and a magnetic compartment in the left earcup that stores the 2.4GHz dongle. The headline feature is simultaneous 2.4GHz HyperSpeed and Bluetooth 6.0 audio, so a phone call can arrive mid-game without you unpairing anything. Battery is up to 70 hours — but that is with ANC off; Razer's own spec is up to 50 hours with ANC on. Now the honest part: the drivers went down from 50mm to 40mm versus the previous Barracuda Pro and reviewers find it slightly less rich; THX Spatial Audio+ is PC-only and needs Razer Synapse on Windows 11 23H2+; the mic is adequate, not good, and reviewers say do not stream on it; the shell is plastic for $199.99; there is no carry case; and the wired mode is USB-C digital, not 3.5mm, so there is no battery-free listening and nothing for a controller jack. Verdict: a 4/5 multi-device headset, not a 5/5 audio product. Cross-platform players and commuters should shortlist it. Desk-only competitive players should spend $100 on a wired HyperX Cloud III and keep the change.
The Barracuda V2 Pro is Razer's answer to a problem most gamers solve by owning three headsets. The pitch is one headset, all day, anywhere: in the morning it is a low-latency 2.4GHz wireless PC headset with a boom microphone, in the afternoon it is a Bluetooth ANC headset for calls and music, and in the evening it is back on the desk for a gaming session — without re-pairing, without swapping dongles, and without taking anything out of your bag except the headset itself.
Razer announced it on October 15, 2026 from Irvine, California, and it is available immediately — US$199.99, £199.99, €219.99 — through Razer.com, RazerStores and select retailers worldwide, in a single black colourway. It replaces the 2022 Barracuda Pro, which launched at $249.99, used 50mm bio-cellulose drivers, weighed 340g, offered up to 40 hours of battery, had no wired mode at all, and — most critically for anyone who wanted to talk while playing — had no boom microphone.
Razer's framing is deliberately lifestyle-first. Barrie Ooi, Head of Razer's PC Gaming Division, put it this way: "Gamers want one headset that keeps up with their whole day, and the Barracuda V2 Pro is our answer." The headset is positioned for PC, PlayStation 5, Nintendo Switch and Switch 2, Steam Deck and mobile, and Razer is unusually candid that its marquee spatial feature is a Windows-only affair. That honesty is worth crediting, because it is the single most important thing to understand before you buy.
It is also worth separating this product from the other headset Razer launched the same week. The Pokémon 30th anniversary collection — Charizard and Lucario editions of the BlackShark V3 X HyperSpeed, plus a wired Sylveon Kraken V4 X — is a completely different lineup of themed re-skins at much lower prices (US$119.99 and US$109.99, or roughly AUD $209.95 and $189.95 locally). Neither Pokémon headset has ANC, THX Spatial Audio+ or bio-cellulose drivers. If you want a Charizard on your earcup, that is a great purchase; it is not this one.
The Barracuda Pro was a good-sounding headset with three genuine problems, and the V2 Pro is a point-by-point response to them. Here is the comparison that matters.
| Specification | Barracuda V2 Pro (2026) | Barracuda Pro (2022) |
|---|---|---|
| Drivers | TriForce Bio-Cellulose 40mm | TriForce Bio-Cellulose 50mm |
| Battery | Up to 70 hours (50 with ANC on) | Up to 40 hours |
| Weight | 285 g | 340 g |
| Microphone | Detachable HyperClear Full Band + 2 internal beamforming mics | 2 integrated MEMS mics only, no boom |
| 2.4GHz latency | ~20 ms | ~35 ms |
| Simultaneous audio | Yes — 2.4GHz + Bluetooth at once | No — switch between them |
| Wired mode | Yes — USB-C | None |
| Spatial audio | THX Spatial Audio+ 7.1.4 (PC) | THX Spatial Audio (PC) |
| ANC | Hybrid, 4 levels + Ambient Mode | Hybrid, 10 levels + Ambient Mode |
| Portability | Foldable lay-flat + dongle compartment in earcup | Rotating earcups, hard case included |
| Launch price | $199.99 | $249.99 |
Razer's marketing calls the TriForce Bio-Cellulose driver a flagship material, and for once the claim survives contact with the engineering. Bio-cellulose is bacterial cellulose — a fibre mat grown in a fermentation process rather than stamped out of plastic, mylar or coated metal. It has been used in high-end headphones and speakers for years, and it is chosen for one specific reason: it is simultaneously light and stiff.
That combination is the whole point. A loudspeaker diaphragm has to start and stop moving thousands of times a second, and every property that helps it do that is a trade-off. Light diaphragms accelerate quickly, which keeps transients crisp and reduces the smearing that makes drums and footsteps sound mushy. Stiff diaphragms resist flexing under load, and a diaphragm that flexes is a diaphragm that is distorting: it is no longer moving as a single piston, so different parts of it are producing different sounds at once. Bio-cellulose gets you both, which is why it shows up in audiophile gear and why it tends to be described as warm and natural rather than bright and analytical.
The TriForce part of the name is separate from the material. Razer's driver design uses three dedicated tuning ports — one each for bass, midrange and treble — so each frequency band can be tuned without dragging the other two around. Razer's own comparison charts show this as a smoother frequency response with fewer dips in the 400Hz–1kHz vocal region and less distortion in the treble, and Razer pairs it with on-board 10-band EQ profiles you can switch from the headset itself.
Does it matter in practice? Yes, and reviewers have mostly confirmed it on this model: a warm, low-distortion signature with clear mids and highs and punchy bass that does not dominate the mix, plus perceived accuracy in the low end that is unusual at $199.99. What bio-cellulose does not do is override physics. A 40mm diaphragm moves less air than a 50mm one, and thinner bio-cellulose diaphragms are more sensitive to humidity and to how well the pads seal against your head, which is why fit matters more on this headset than on a metal-diaphragm rival. Treat bio-cellulose as a genuine reason this headset sounds pleasant, not as a guarantee that it sounds best in class.
Most gaming headsets that advertise noise cancellation use a single set of outward-facing microphones that listen to the world and generate an opposing signal. Hybrid ANC uses two sets: outward-facing mics for the noise arriving from around you, and inward-facing mics that measure what is actually still reaching your ear inside the cup, so the cancellation can be corrected where you actually hear it. The inward mics are what make hybrid systems better at steady low-frequency noise — engine drone, air conditioning, the rumble of a train — which is exactly the noise a commute produces.
On the Barracuda V2 Pro, ANC has four adjustable levels plus a separate Ambient Mode that passes outside sound through so you can hear a platform announcement or a colleague without removing the headset; both are cycled from a button on the earcup or set in the app. The reviews on ANC are consistent and mostly positive. Tom's Guide reports that indoor testing had to resort to tapping a shoulder to get attention and could not hear a kettle boiling beside the tester, and that outdoor testing handled café chatter and bus noise well, though it did not kill the bus's rattling — a specific failure that the Alienware Pro Wireless apparently solves. CGMagazine goes further and calls it among the best noise cancellation under $200. The honest ceiling: it is gaming-headset-good, not Sony-or-Bose-good, and reviewers who have tested Razer's BlackShark V3 Pro say that headset cancels more.
THX Spatial Audio+ is the most technically interesting audio feature here, and the most restricted. It is a 7.1.4 virtual surround implementation: seven channels around you plus four overhead channels, so audio cues can be placed above you rather than only in a flat ring. In practice that means a helicopter that sounds genuinely overhead, footsteps on a catwalk that read as upstairs, and vertical separation that most gaming spatial implementations simply do not have. Reviewers who have used it in fast shooters describe accurate directional audio and a robust, layered soundstage, and Razer Synapse includes a per-game auto profile switcher so different titles get their own tuning without manual effort.
| Specification | Razer Barracuda V2 Pro |
|---|---|
| Type | Over-ear, closed-back wireless gaming headset with ANC |
| Drivers | Razer TriForce Bio-Cellulose 40mm |
| Frequency response | 12 Hz – 20 kHz |
| Impedance | 32 Ω @ 1 kHz |
| Active noise cancellation | Hybrid ANC (outward + inward-facing mics), 4 levels, plus Ambient Mode |
| Spatial audio | THX Spatial Audio+ with 7.1.4 virtual surround — PC only, requires Razer Synapse, Windows 11 23H2 or newer |
| Microphones | Detachable Razer HyperClear Full Band boom mic + dual internal beamforming mics; AI-powered mic noise cancellation; sidetone/mic monitoring |
| Connectivity | Razer HyperSpeed Wireless 2.4GHz (USB-C dongle, stored in the left earcup), Bluetooth 6.0 with multipoint and Auracast, USB-C wired |
| Simultaneous audio | Yes — 2.4GHz game audio and Bluetooth calls/music at the same time; Razer SmartSwitch button |
| Wireless latency | ~20 ms on 2.4GHz (vs ~35 ms on the Barracuda Pro) |
| Battery life | Up to 70 hours (ANC off) · up to 50 hours (ANC on) · USB-C charging |
| Weight | 285 g / 10.05 oz |
| Design | Foldable, lay-flat frame; magnetic left-earcup cover with dongle compartment; no RGB lighting |
| Ear cushions | Leatherette memory foam, over-ear |
| EQ | On-board 10-band EQ profiles, switchable on the headset |
| Software | Razer Synapse 4 (PC) · Razer Audio app (iOS / Android) |
| Platforms | PC, PlayStation 5, Nintendo Switch / Switch 2, Steam Deck, mobile. Xbox is not listed |
| Colours | Black |
| In the box | Headset, detachable HyperClear Full Band mic, USB-C HyperSpeed wireless dongle, USB-A to USB-C charging cable, USB-C to USB-A adapter, documentation. No carry case. |
| Price / availability | $199.99 · £199.99 · €219.99 · available now (announced October 15, 2026) |
Figures are Razer's published specifications alongside the values listed by Notebookcheck and the launch-day hands-on coverage. Razer does not publish a sensitivity rating for this model, so we have left it out rather than guess. Note the two numbers that mean the most in daily use: 70 hours is the ANC-off figure, and the 7.1.4 spatial audio only exists on Windows.
Razer Barracuda V2 Pro — $199.99 US / £199.99 UK / €219.99 EU. Available now from Razer.com, RazerStores and select retailers worldwide, in black. One configuration, no tiers, no upsell.
Cheaper than the headset it replaces. The 2022 Barracuda Pro launched at $249.99. Razer has cut the price by $50 while adding a boom microphone, doubling the battery, dropping 55g, cutting wireless latency and adding simultaneous connections. That is a genuinely unusual direction of travel in 2026, and it is the strongest single argument for this headset.
What $199.99 competes with. The Fractal Design Scape sits at the same $199.99 with ANC and a charging base. The HyperX Cloud III S Wireless is around $179. The wired HyperX Cloud III — which we have reviewed in full — is roughly $100 and delivers the directional audio competitive players actually need, with no ANC and no battery. Move up and the SteelSeries Arctis Nova Pro Wireless runs roughly $299–349 with hot-swappable batteries, the Sony INZONE H9 II is $349.99, and Razer's own BlackShark V3 Pro is around $279.99.
The cheaper Razer you may be comparing against. The BlackShark V3 X HyperSpeed is about $99.99 with 70 hours of battery, TriForce 50mm Gen-2 drivers, 2.4GHz + Bluetooth + USB wired and a detachable mic — but no ANC, no bio-cellulose, no simultaneous audio and no THX Spatial Audio+. Its Pokémon Charizard and Lucario editions, also launched the same week, cost $119.99 and are the same hardware in themed colours. If ANC and multi-device mixing are not on your wish list, that is half the money for most of the practical experience.
All figures are typical US list prices observed in October 2026 and fluctuate with sales, region and retailer. Regional pricing differs substantially — the UK and EU prices above are Razer's own MSRPs. Confirm the current price and stock with the official store or a reputable retailer before buying.
Start with the number nobody leads with: Razer's own specification is up to 50 hours with ANC on. The 70-hour figure is the ANC-off number, and it is the one printed on the box. If you buy an ANC headset in order to use ANC on a train, the honest working figure is 50 hours, not 70. That is still enormous — it is more than double what the Sony INZONE H9 II manages at 30 hours, and it comfortably outlasts the Logitech G Pro X 2 Lightspeed's 50 hours — but you should be planning around it, not around the headline.
What testers actually got. One reviewer who ran the headset at roughly 75% volume on the 2.4GHz connection with ANC mostly on reported coming very close to the 70-hour claim and never being caught short. A second reviewer who wore it at the gym every morning, then all day for music and calls, then on a ROG Xbox Ally X in the evening with ANC left permanently on reported being pleasantly surprised by how rarely a charger was needed. Neither ran a metered lab test, so treat this as strong field evidence rather than a measurement — but the pattern from two independent reviewers is that Razer's rating is not inflated. There is no RGB lighting on this headset, which is a real part of how the number is achieved.
What the multi-device life actually feels like. This is the feature that justifies the purchase, and it holds up. The 2.4GHz dongle lives in a magnetic compartment inside the left earcup, so it travels with the headset instead of living in a desk drawer — an approach Razer's rivals have used for charging bases and controllers, but rarely for the earcup itself. Pair the headset to your PC over the dongle and to your phone over Bluetooth, and both remain connected: game audio keeps playing while a call comes in, and the SmartSwitch button moves you between sources. Latency on 2.4GHz drops to roughly 20ms, comfortably below the ~35ms of the predecessor, which means the difference between lip-sync being noticeable and not.
Folded down for travel. At 285g with a foldable lay-flat hinge, it packs into a bag by itself, and that is a deliberate design decision rather than a convenience — Razer ships no carry case. Two smaller details worth knowing before you buy: the magnetic earcup compartment fits the dongle only and not the bundled USB-A adapter, so that piece still lives loose in a bag, and the right earcup cover also comes off while hiding nothing but copyright information, which is a slightly odd loose end. The wired option is USB-C rather than 3.5mm analog, so there is no battery-free listening and nothing to plug into a controller's headphone jack.
Software, honestly. Full functionality means an account and an app: Razer Synapse 4 on PC for THX Spatial Audio+, EQ curves, ANC levels and per-game auto profile switching, plus the Razer Audio app on iOS or Android for ANC, EQ, microphone settings, sidetone and multipoint switching. Both apps are well regarded by reviewers, and the ten-band EQ is far more control than most gaming headsets offer. But Synapse has an earned reputation for being heavy-handed, THX Spatial Audio+ only exists inside it, and the mobile app is a second place your settings live. If you dislike vendor software, that is a real cost of ownership here.
Every figure in this review is one of three things: something we checked ourselves, something the manufacturer publishes, or a figure reported by a named third party. This log separates the three and dates the check, so you can see what is verified before you spend money.
| Check | Result on October 19, 2026 |
|---|---|
| Product page (razer.com — Barracuda V2 Pro) | HTTP 200 — the official listing loads and matches the product reviewed. |
| Price | $199.99 / £199.99 / €219.99 at launch — $50 below the 2022 Barracuda Pro. |
| Battery claim | Up to 70 hours with ANC off, 50 hours with ANC on, per Razer's specification. |
| Item | Value |
|---|---|
| Drivers | TriForce Bio-Cellulose 40 mm (down from 50 mm on the 2022 model) |
| Battery | Up to 70 h (50 h with ANC) |
| Weight | 285 g, foldable |
| Connections | 2.4GHz HyperSpeed plus Bluetooth 6.0 multipoint, USB-C; no 3.5 mm |
| Price | $199.99 / £199.99 / €219.99 |
What we did not test: These are manufacturer specifications and published third-party figures, not measurements from our own lab. We did not buy or bench-test this hardware, and any performance number that is not attributed to a named tester is a vendor claim.
These are the five headsets that genuinely compete for the same $200 in October 2026: one that halves the price, one that never needs charging, one built for competitive PC play, one with the better microphone, and one from Razer's own cheaper shelf.
Best for: the best value in wired gaming audio — about $100 (Cloud III S Wireless ~$179)
Best for: never plugging in — about $299–349 (wired Arctis Nova Pro with GameDAC ~$200–250)
Best for: competitive PC players who want the best drivers for the money — about $249 (often ~$199 street)
Best for: the better microphone, ANC and comfort — $349.99 / £299
Best for: the cheapest route into Razer wireless — about $99.99
| Headset | ~Price | ANC | Battery | Best for |
|---|---|---|---|---|
| Razer Barracuda V2 Pro | ~$199.99 | Yes — hybrid, 4 levels + Ambient | Up to 70 h (50 h ANC on) | One headset for PC, console and commute, with simultaneous 2.4GHz + Bluetooth |
| HyperX Cloud III | ~$100 (S Wireless ~$179) | No | None — wired 3.5mm | Best value for desk-only competitive play; half the price |
| SteelSeries Arctis Nova Pro Wireless | ~$299–349 | Yes | 2 × hot-swap batteries (effectively endless) | Never charging again, on a desktop with a base station |
| Logitech G Pro X 2 Lightspeed | ~$249 (~$199 street) | No | Up to 50 h | Competitive PC players who want 50mm graphene drivers and Blue VO!CE |
| Sony INZONE H9 II | ~$349.99 | Yes | 30 h rated (ANC on) | The best microphone, best ANC and lightest frame here — at $150 more |
| Razer BlackShark V3 X HyperSpeed | ~$99.99 | No | Up to 70 h | Cheapest way into Razer 2.4GHz + Bluetooth wireless at a desk |
Yes, if you actually move between devices, and no if your gaming never leaves a desk. At US$199.99 the Barracuda V2 Pro is a genuinely versatile headset: 285g with leatherette memory foam pads, hybrid ANC with four levels, up to 70 hours of battery with ANC off and up to 50 hours with it on, simultaneous 2.4GHz HyperSpeed and Bluetooth 6.0 audio so a phone call can arrive mid-game without you unplugging anything, a detachable boom microphone for desk use, USB-C wired mode, on-board 10-band EQ profiles and a magnetic compartment in the left earcup that stores the 2.4GHz dongle. Reviewers who have tested it describe warm, detailed, low-distortion sound and strong-for-the-price noise cancellation, and Tom's Guide calls the comfort exceptional. Where the value case weakens is pure desktop gaming. A HyperX Cloud III at around $100 delivers the directional audio competitive players actually need, and the HyperX Cloud III S Wireless sits around $179. For the same $199.99 you are also up against the Fractal Design Scape, and the microphone here is merely adequate rather than good. Note as well that $199.99 is $50 cheaper than the 2022 Barracuda Pro launched at, so you are not paying a premium over its predecessor. Buy it as a multi-device headset that games well. Do not buy it expecting the best-sounding or best-mic'd headset at the price.
Razer's own specification is up to 50 hours with ANC on, against a headline figure of up to 70 hours with ANC off. That gap matters because the 70-hour number is the one in the marketing, and most people who buy an ANC headset for a commute leave noise cancellation switched on most of the time. In practice 50 hours still means you can go several days of ordinary use without charging, and one reviewer who ran the headset at roughly 75% volume with ANC on for most of their testing reported coming very close to the 70-hour claim, while a second reviewer who wore it every morning at the gym and all day at work with ANC permanently enabled also reported very few charges. Treat 70 hours as a best-case figure and plan around something between 50 and 70 hours depending on volume, ANC use and whether you are running 2.4GHz and Bluetooth at the same time. Two details help: there is no RGB lighting anywhere on the headset, which is a real part of how the number is achieved, and Razer rates charging over USB-C with the promise that the headset works across multiple days between top-ups. Charging is fast enough that a partial charge during a break covers a session, and the simultaneous-connection design means you are not choosing between gaming and a call to save power.
A bio-cellulose driver uses a diaphragm made of bacterial cellulose, a fibre material grown in a fermentation process rather than cut from paper, plastic or metal. It is a genuine high-end audio material, not a Razer invention, and it is chosen because it is simultaneously light and stiff: a light diaphragm accelerates and stops quickly, which reduces transient smearing and distortion, while a stiff one resists the flexing that makes midrange sound muddy. Razer's TriForce name refers to a separate design idea on top of the material, where the driver has three dedicated tuning ports, one each for bass, midrange and treble, so each frequency band can be tuned without dragging the others around. Razer claims the material produces warmer, more natural sound with reduced distortion across frequencies. That is a fair description of the technology, though warm and natural are not the same as most detailed or most accurate, and early reviewers of the Barracuda V2 Pro describe exactly that: rich, warm, low-distortion sound with clean mids and highs and punchy bass that does not overwhelm the mix. The honest caveat is physical. This headset uses 40mm bio-cellulose drivers, while the 2022 Barracuda Pro used 50mm bio-cellulose drivers, and one reviewer found the new model slightly less rich and detailed as a result. Driver material matters, but diameter does too, and a smaller diaphragm moves less air no matter what it is made of.
No. THX Spatial Audio+ is a PC-only feature on the Barracuda V2 Pro, and specifically a Windows PC feature: it requires Razer Synapse, and the software support runs on Windows 11 version 23H2 or newer. You can connect the headset to a PlayStation 5, a Nintendo Switch or Switch 2, a Steam Deck and any Bluetooth phone, and it will play audio on all of them, but the 7.1.4 virtual surround processing, including the four overhead channels that position audio cues above you rather than only around you, is only available through Synapse on a PC. On every other platform you are getting stereo from the drivers, which is a real limitation for a headset whose entire pitch is multi-platform freedom. That is worth weighing carefully if you split your time between a PC and a console, because the single most technically interesting audio feature of this headset effectively switches off the moment you leave Windows. Two things soften it. First, stereo is not bad stereo here: the warm, detailed tuning and clean imaging mean directional cues are still legible, and reviewers note the sound is enjoyable without processing. Second, Razer's own THX Spatial Audio+ implementation on this model is well regarded in the reviews that have tested it, with accurate directional audio in fast shooters, so it is worth booting into a PC to use. Just do not buy it expecting the same experience on a PS5.
It is fine for voice chat and not good enough for streaming or content creation, and the reviewers who have tested it say so plainly. The system has two parts. For desk gaming you attach the detachable Razer HyperClear Full Band boom microphone, which is a large improvement on the previous Barracuda Pro's two permanently built-in omnidirectional MEMS microphones, and it delivers noticeably clearer, more present voice than that model did. Detach it and the headset automatically switches to two internal beamforming microphones, which exist for spontaneous phone calls on the train rather than for squad comms. AI-powered noise cancellation can be enabled on either configuration and does a solid job removing fans, keyboard clatter and background chatter, though one reviewer notes a faint compression artifact when it is engaged. Where the reviews agree is on the ceiling. Reporters describe the boom mic's pickup as a little quiet and slightly subdued, with some clipping on hard S sounds and plosives, and Tom's Guide rates the overall microphone performance as middling rather than impressive for the money. Nobody says it is bad in a Discord call; partners and teammates can hear you clearly. But if your goal is broadcast-quality voice, the honest advice is to buy this headset for the audio and then spend $70 or so on a standalone USB microphone, because a dedicated mic at that price will beat any gaming headset boom. There is also sidetone, or microphone monitoring, which lets you hear your own voice quietly and is genuinely useful when ANC is on and you cannot judge your own volume.
They are different products for different jobs, even though both are wireless Razer headsets with long battery life. The BlackShark V3 X HyperSpeed is around $99.99, weighs about 270g, uses Razer TriForce 50mm Drivers Gen-2 with a 12Hz to 28kHz frequency response and 32 ohm impedance, connects over 2.4GHz HyperSpeed, Bluetooth and USB wired, ships with a detachable HyperClear cardioid microphone, and lasts up to 70 hours. What it does not have is noise cancellation, hybrid ANC, THX Spatial Audio+ with 7.1.4 surround, simultaneous 2.4GHz and Bluetooth audio, a dongle compartment or bio-cellulose drivers. So choose the BlackShark V3 X if you want the cheapest possible route into low-latency Razer wireless for competitive play at a desk and you do not care about blocking outside noise. Choose the Barracuda V2 Pro at $199.99 if the headset has to leave the house, if you want noise cancellation on a bus or a plane, if you want a phone and a PC connected to the same headset at the same time, or if you want the warm bio-cellulose tuning and THX Spatial Audio+ on PC. The V2 Pro is double the price and roughly 15g heavier, and the case for it rests almost entirely on ANC and multi-device freedom. If neither of those matters to you, the BlackShark V3 X is the better value, and the more competitive-focused BlackShark V3 Pro is the step up if your priority is pure esports audio and microphone quality.
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